// Tencent is pleased to support the open source community by making TNN available.
//
// Copyright (C) 2020 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// https://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

#import "SceneDelegate.h"

@interface SceneDelegate ()

@end

@implementation SceneDelegate

- (void)scene:(UIScene *)scene
    willConnectToSession:(UISceneSession *)session
                 options:(UISceneConnectionOptions *)connectionOptions {
    // Use this method to optionally configure and attach the UIWindow `window`
    // to the provided UIWindowScene `scene`. If using a storyboard, the
    // `window` property will automatically be initialized and attached to the
    // scene. This delegate does not imply the connecting scene or session are
    // new (see `application:configurationForConnectingSceneSession` instead).
}

- (void)sceneDidDisconnect:(UIScene *)scene {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its
    // session is discarded. Release any resources associated with this scene
    // that can be re-created the next time the scene connects. The scene may
    // re-connect later, as its session was not neccessarily discarded (see
    // `application:didDiscardSceneSessions` instead).
}

- (void)sceneDidBecomeActive:(UIScene *)scene {
    // Called when the scene has moved from an inactive state to an active
    // state. Use this method to restart any tasks that were paused (or not yet
    // started) when the scene was inactive.
}

- (void)sceneWillResignActive:(UIScene *)scene {
    // Called when the scene will move from an active state to an inactive
    // state. This may occur due to temporary interruptions (ex. an incoming
    // phone call).
}

- (void)sceneWillEnterForeground:(UIScene *)scene {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}

- (void)sceneDidEnterBackground:(UIScene *)scene {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough
    // scene-specific state information to restore the scene back to its current
    // state.
}

@end
